«Scuola VR 4.0»

EDU

The gateway to engaging interactive educational content in Virtual Reality for students of all ages

Scuola VR 4.0 is in line with the principles of
Industry 4.0

Goals

«Scuola VR 4.0», is the software platform that creates digital Classrooms and Laboratories for the use of theoretical and laboratory content using Interactive Virtual Reality technology. With a single tool you manage students, headsets and training content in Interactive Virtual Reality.

Transfer technical and theoretical skills to students of all ages through the immersive and interactive experience of VR

Increase and speed up the learning curve

Benefits

75% increase in information retention thanks to experiential learning

20% improvement of achievements with VR tools

Enhancement of students’ creativity, curiosity and active participation

Sharing of interactive learning content in Virtual Reality with other schools

The possibility for teachers to create individual learning content in Virtual Reality

Cloud-based architecture, no maintenance required

Audience

Primary school
Middle school
High school

Educational Content
  • Ad hoc content in Interactive Virtual Reality will be created for each school, which can also be exchanged and shared with other schools. The content will be divided into two macro-categories:
  • 1. Classroom: theoretical content
  • 2. Labs: practical content
  • Teachers will receive training on how to use the platform and how to create individual teaching content.
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Classroom: Theoretical contents
  • The theoretical VR contents are didactic lessons in Interactive Virtual Reality where the student can touch with his/her own hands what he/she has learned in the classroom, but in «virtual» mode. The topics will be:
  • Human and Natural Sciences
  • Classical and Modern History
  • Chemistry
  • … and many others
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Labs: practical VR contents
  • The practical VR contents are laboratory exercises in Interactive Virtual Reality (simulations, tests, etc.) for the acquisition of certain technical skills. The topics will be:
  • Automation
  • Mechanics
  • Mechatronics
  • … and many others
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Content access

Ad Hoc" contents with Credits
  • For each school, “Ad Hoc” content will be created in Interactive Virtual Reality.

    The individual contents created ad hoc or created by the Institute can be exchanged and shared with other Institutes according to the credit logic:

    n° 1 credit = n° 1 educational content
    in VR in the Educational Store of Scuola VR 4.0 - EDU


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FLAT contents
  • As an alternative to credits, it is possible to purchase three-year subscription packages for the use of educational content in line with ministerial programs.
    The types of FLAT with which it will be possible to choose and use the content will be:
  • Free Flat "free" number of content
  • Flat 20 n° 20 content
  • Flat 50 n° 50 content
  • Full Flat all content
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VR Headset

• Standard: The popular Meta QUEST 2 and QUEST 3 will be used.

• Simplicity: Switch on the headset and it will be ready to use.

• Central management of headsets: from both the server or the cloud, the teacher will be able to easily manage the vr headsets and play interactive virtual reality content on them simultaneously, thanks to a centralised control room.

• Ad-hoc virtual reality interactive content: each educational content will be created according to the school needs of your institute.

• Storage and recharging: all headsets will be delivered in a mobile storage and recharging cabinet to ensure that they are always ready for use.

• Training: 40 hours of training to guide you in the correct use of the headset, the platform and the creation of the learning content in Virtual Reality.

Contact us for more information!

Towards a new educational frontier, in firsthand.